- Co-creation sessions flourish best when people join voluntarily.
- Co-creation tends to attract people who feel at ease in new situations, love change, and feel a purpose in participating in a challenge.
- Co-creation is a process without hierarchy; the consensus that everybody in the room is equal and everybody has equal rights.
- Co-creation must be well-orchestrated; you can’t expect to put a diverse set of people in a (virtual)room and become effective by themselves. Even worse, this will probably back-fire.
- Time-boxing is the most crucial principle; putting pressure on tasks kills over-thinking and tends to bring out the best in people.
- Here is where the co-creation facilitator plays an important role. The process must be facilitated and guided using well-defined exercises and worksheets.
- The co-creation facilitator does not participate in ideation; he or she is the referee of the game I like to call: “Reason & Play.”
- People must agree on the suspension of judgment; Personal feelings about each other and expressions of those feelings are prohibited.
- Probably the most challenging part for most participants, being able to self-reflect and be self-aware while participating.
- Phones are not allowed.
- Use a virtual workspace like Miro or Mural.
- Co-creation is about action, combining dialog and exercises towards a specific subject, goal, or challenge. The goal is always to compound effort and insights into co-created value.
- Co-creation does not do meetings.
Want to define your conversational assistant in a co-creation session?
Please have a look at our workshops on gumroad.