The Lean Co-creation handbook (Pilot)

Bringing co-creation back to the (co)workspace

By Niels Kijf


In the upcoming months, I will write the draft for each of the chapters below. If you are interested in these subjects or you are an expert on these subject, please feel free to contact me.

See changelog

1 – What is co-creation?

2 – Why do we need co-creation?

3 – The characteristics of the ultimate co-creator

4 – How to become a co-creator?

5 – How to design a co-creation network of innovators?

6 – The perfect segment / co-creation fit

7 – The co-creation method

8 – Co-creation dream teams

9 – Digital Transformation through virtual startups

10 – Design the best co-creation interior (Next gen office)

11 – Index, rate & promote co-creation to Brands, Startups and co-creators

12 – Setup open co-creation events / Projects

13 – Launch next-gen co-creation spaces

14 – Setup a co-creation support network

15 – Ideate co-creation challenges

16 – Why, How & What Startup Ibiza – Your Co-creation Island

17 – A year in Ibiza (Researching Co-creation)

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Some of my falsifiable hypothesis concerning co-creation

I like to use the Running Lean approach in my discoveries. Meaning you start with a hypothesis you can research and test to be false. In my research on co-creation these a some of my falsifiable hypothesis.

  1. Immersion in a (digital) collaboration tool is an important factor for a co-creation team to optimize productivity and results.
  2. People like to work with their hands, therefore the tools of a (digital) co-creation system must support off-line tools.
  3. A smart digital co-creation system could support teams in their brainstorm and production activities.
  4. Todays software is too much orientated around the individual and revolves too much around ‘small’ screens, which do not support teams in their problem solving goals.

If you would like to share some insights on some of the co-creations subjects listed above, please let me know!

Kind Regards,

Niels Kijf